To download, right-click and select “Save link as…” GAMINGFICATION PT.2
Jesse and I were joined by Julian Chambliss, Andrea Schaumann, Jeffrey Kissinger, and Levi Whitten-Connolly.
… as well as our regulars: Shaheen Alhumaydhi and Jason Gordon :)
To download, right-click and select “Save link as…” GAMINGFICATION PT.2
Jesse and I were joined by Julian Chambliss, Andrea Schaumann, Jeffrey Kissinger, and Levi Whitten-Connolly.
… as well as our regulars: Shaheen Alhumaydhi and Jason Gordon :)
To download, right-click and select “Save link as…” GAMINGFICATION PT.1
Jesse and I were joined by Julian Chambliss, Andrea Schaumann, Jeffrey Kissinger, and Levi Whitten-Connolly.
… as well as our regulars: Shaheen Alhumaydhi and Jason Gordon :)
As zoologists, psychologists, anthropologists, and many educators know, playing games is at the heart of learning. Teachers have long used rhetorical games like debates or mind games such as Socratic elenchus to encourage critical thinking. But what about video and computer games? While readily accepted as play, games are increasingly being viewed as a teaching tool. What role might they play in fostering critical thinking, creativity, collaboration and complex decision-making skills in the liberal arts? (Times EDT)
Ten years ago, Beni Balak, associate professor of economics at Rollins College, began using computer games in his classes. As a long-time computer gamer turned professor, he had observed that many of the best practices in pedagogical research were adopted by the electronic game industry. Today, the electronic game industry leads the entertainment sector economy with $70+ billion in annual sales, influencing the economy, culture, and learning. While some teachers remain skeptical about the value of video and computer games in education, over the past decade, a body of theoretical and applied pedagogical work on the use of games as teaching tools has emerged. Gamification in higher education generally refers to video and computer games and involves two related, but distinct approaches: using games as teaching tools and structuring entire courses as games.
In this seminar, Balak will identify the principles he employed and the specific structures of the courses he has gamified both using games (i.e., Civilization and World of Warcraft) as well as, more recently, gamifying the curriculum. Beyond the fundamental changes he made to the syllabi and the grading structure, he is beta-testing a learning management system (LMS) specifically designed for this purpose. Join us for this seminar and learn about his progress developing a gamified course structure, how it engages students and accelerates learning, as well as the difficulties he has encountered as he continues to explore the potential of games in the liberal arts.
Please review and explore these resources to prepare for active engagement with your fellow seminar participants.
Benjamin Balak is associate professor of economics at Rollins College in Winter Park, Florida. He specializes in the history, methodology, and rhetoric of economics, and in comparative economic systems and cultures. He has presented in numerous conferences, published several journal articles and book chapters, written a book on the rhetoric of economics, and taught a wide variety of interdisciplinary and economics courses. His recent work is increasingly focused on the teaching of economics which he regards as highly problematic and adversely affecting the current economic conversation: Real-world economic literacy is singularly important for having functioning democracies at a time of epochal economic change. He has spent more than nine years experimenting with technologically-enhanced pedagogy to breathe life into the teaching of economics and to place it in historical perspective. A self-identified computer geek and gamer since the late 70s, he has been using computer games to teach economics and is researching the topic with the help of students. He earned his B.A. in international economics from the American University of Paris (France), continued his graduate work at the University of Kent at Canterbury (UK) and earned a Ph.D. in economics from University of North Carolina at Chapel Hill.
Participants are encouraged to share their thoughts on Twitter via this event’s hashtag: #nitle.
Those interested in technologically-enhanced pedagogy, curricular design, and digital games and culture should attend this seminar. Attendance by institutional teams is encouraged; individuals are also welcome to participate.
Please register online by Monday, April 7, 2014. Participation in NITLE Shared Academics is open to all active member institutions of the NITLE Network as a benefit of membership and as space allows. No additional registration fee applies.
For more information about this event, please contact Georgianne Hewett at ghewett@nitle.org.
NITLE Shared AcademicsTM models a new approach to liberal education – made possible through strategic collaboration, driven by shared knowledge, and supported by emerging technologies. Campuses learn how inter-institutional academic exchange works by actively participating in it, building the knowledge and experience to re-architect liberal education.
There often isn’t agreement about all the sources, causes, and processes of any social problem. This diversity of perspectives leads to disagreement as to what are the best solutions and how to achieve them. I think it’s best to deal with this complexity (if only to point out to students that it is there) from the start. The dilemma is, of course, balancing simplicity with reality in the course, but at least it teaches students that there are multiple points of view to almost everything, and that rational inquiry should be based on a dialectic argument and not submission to authority.
For example, many mainstream economists argue away unequal pay for women with the theory of “compensating variations” which states that women are, on the average, more expensive to private employers because of family responsibilities and reproduction, and thus markets dictate they get paid less. Somewhat more enlightened (but not radical) economists point out that this is a “market failure” since these women DO provide lots of value to society as a whole even if perhaps not to their private employers directly. Finally radicals see this as another facet of exploitation in capitalist patriarchal societies. Each of these approaches has different assumptions, different values, and consequently different proposed solutions…
So I’m suggesting to tackle the diversity of knowledge from the start and throughout… not easy :)
[to download right-click here and select “Save link as…” ]
This was the 1st day of the public school year and Kenny Goldman, Felix Balak, and Charlotte Trinquet came to help me rant about education — uncharacteristically positively and enthusiastically I might add!
We opened the show by discussing some positive developments in the Orange County Public School system’s curriculum and went on to talk about some of my ideas about technologically enhanced pedagogy, using video games in education, and gamifying my classes.